Vampire Red Baron
DARK 6

Vampire Red Baron

  • Archetype:
  • Vampire

  • ATK:
  • 2400

  • DEF:
  • 1000

  • View:
  • 3482




Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated May 21, 2026
57± 5/ 100
Power Score
Intrinsic 56
Deck 56

Vampire Red Baron — Power Evaluation

Final Score: 57 ± 5 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Removal · Secondary: Recovery/Recursion, Utility

Why it scores here

Vampire Red Baron converts a Level-6 DARK Zombie body and an in-archetype control-swap into targeted non-destruction removal plus a battle-phase revival tool. It is not a combo starter: no combo appearances exist and its effect builds no board on its own, so its ceiling is limited by needing another 'Vampire' on your field and paying 1000 LP. The 2400 ATK earns it no points; the score comes from reliable in-archetype access (59 decks at ~1.19 copies) and a cheap single-slot cost. It is a solid role-player for Vampire decks rather than a generically powerful card.

Axis scores

Axis Score Evidence
Accessibility 55 It appears in 59 decks at ~1.19 copies and is an in-archetype monster searchable through Vampire searchers (Vampire Familiar co-appears in 91.5% of its decks), though it still needs a Tribute or Special Summon (inferred).
Combo & Conversion 42 There are zero combo appearances and the text shows no self-starting board build, only a swap that requires another 'Vampire' already on field (inferred).
Resource Economy 55 Paying 1000 LP to trade a Vampire for an opponent's monster is roughly field-neutral, with the end-of-Battle-Phase revival of destroyed monsters supplying the main card-advantage upside (inferred).
Effect & Interaction 60 The control-swap is a soft, non-destruction form of removal that can steal an opponent's monster, but it is conditional on having a second Vampire and paying LP (inferred).
Material Utility 55 A clean Level-6 DARK Zombie body that fits Rank 6 Xyz lines such as Dhampir Vampire Sheridan and converts even when its effect is blanked or unusable (inferred).
Resilience & Flexibility 52 The once-per-turn control swap is repeatable each turn it survives and the battle-phase revival is a recurring value engine, but both depend heavily on board state (inferred).
Deck-Building Efficiency 65 It is run as a 1-of in 52 of 59 decks with only mild archetype dependence and no garnet, lock, or heavy slot cost (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: Low slot investment (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • In-archetype control swap that takes an opponent's monster without destroying it.
  • Searchable through Vampire searchers and played at low copy counts across 59 decks.
  • Battle-phase revival of monsters it destroys by battle provides recurring advantage.

Weaknesses

  • Needs another face-up 'Vampire' you control plus a 1000 LP payment to activate.
  • No combo evidence; it does not start or extend the archetype's main plays.
  • The swap is symmetric — the opponent gains the Vampire you give away, and it is once per turn.

Counters / choke points

  • Effect negation or targeting prevention stops the control-swap before it resolves.
  • Generic hand traps and single-target removal answer a lone Level-6 body.
  • An opponent who avoids attacking into it denies the end-of-Battle-Phase revival.

Best use

Control-swap removal / utility body. Decks: Vampire, Zombie. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once per turn pay 1000 LP to swap control of an opponent's monster and another 'Vampire' you control.; Card text: at the end of the Battle Phase, if it destroyed monsters by battle, Special Summon them from the GYs.; Level 6 DARK Zombie, 2400 ATK / 1000 DEF, Vampire archetype.
  • Observed: 59 decks run it, 59 in main deck, average 1.19 copies (52 decks at 1 copy).; Top co-deck partners: Vampire's Domain 98.3%, Vampire Retainer 94.9%, Vampire's Desire 93.2%, Vampire Familiar 91.5%.; Zero combo appearances across recorded boards.
  • Inferred: Searchability via Vampire searchers makes it reasonably accessible in-archetype.; Its Level 6 DARK Zombie body fits Rank 6 Xyz lines such as Dhampir Vampire Sheridan.; The effect depends on having a second face-up 'Vampire', limiting standalone usefulness.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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